Spitfire

Role: Game Developer (Solo)
Engine: Unity, C#

Spitfire is the third game project in my series of projects to learn and expand my knowledge of Unity, mobile development, and C#. You can play the latest test build via downloading the apk here.

The Above screenshots are from Spitfire in its current form.

In Spitfire, the player controls a Supermarine Spitfire during the Battle of Britain in WW2. The player must protect a location in London from waves of German bombers as they come to bomb London during the blitz. As each wave increases so do the number of bombers that the player must shoot down. The player is also shot at by the bombers. There were and still are plans for the new enemies to be introduced such as enemy fighters protecting the bombers to add more difficulty to the game.

I have coded the majority of the game and core functionality myself and integrated Unity store assets elsewhere. An example of this is the minimap is from the assets store and I have hooked it up to my code and in-game assets. There was a previous UI indicator system that I was using and heavily modified to work with my code but from a game design standpoint, it was just not doing the job of telling the player where bombers were located for a mobile game. So I decided to scrap that and move towards minimap asset and the result was a much better experience when trying to locate and kill bombers.